User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...
Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...
In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...
Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...
Error message: Assertion failed: BoundState.Texture == nullptr || BoundState.Texture == Texture2D [Link Removed] [Line: 371] Source Context: 358 if (LevelIndex) // If the index is found ...
Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...
AnimBP Palette is blank on existing AnimBPs ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context:757 if (SourceMips.Num()) 758 { 759 FFormatNamedArguments Args; ...
Crash when pressing Ctrl-Z after creating a blueprint function *This is a regression: Working in 4.14.3-3249277 Not working in 4.15.0-3299760* Crash Reporter: Error message: Access violation ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...