Editor locks up when adding an element for HTML5 devices on Mac

UE - Platform - Mobile - Feb 6, 2017

The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

Running ShowDebug console command during countdown in VehicleGame disables input

UE - Gameplay - Input - Jan 16, 2017

REGRESSION No, occurs in 4.14.3 In VehicleGame, if the user runs a "showdebug" command (such as "showdebug animation" or *showdebug rawinput") while the starting countdown is going on, all input wi ...

Location and Scale values in Details Panel do not update in realtime when touched and dragged

Tools - May 12, 2017

Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...

Access Violation in delegatesignatureimpl.inl after HotReload

UE - Foundation - Core - Jan 27, 2017

This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...

Long delay when multi-selecting bodies in PhAT viewport

UE - Simulation - Physics - Dec 9, 2016

REGRESSION Yes, does not occur in Release-4.14 at CL 3215883 When multi-selecting bodies in the PhAT viewport, there is a significant delay between the user clicking and the editor registering the ...

Making the viewport fullscreen while Application scale is a value other than 1.0 results in a zoomed in/out viewport

Tools - Jan 11, 2017

When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...

Some settings in a Timeline do not dirty the blueprint upon being changed

UE - Gameplay - Blueprint - Jan 16, 2017

When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...

Crash When Trying to Draw a Material to a Render Target where Source Material is using AlphaComposite + Unlit Mode

UE - Graphics Features - Feb 22, 2017

The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...

Blueprint Diff tool fails to find nodes deleted from an Anim BP and also shows the incorrect State Machine rule

UE - Gameplay - Blueprint - Aug 24, 2017

When using the Blueprint Diff tool to diff an Animation Blueprint, it fails to find nodes that have been deleted from a State Machine rule. It also fails to show the correct State Machine rule when ...