Display 1.2 bouncing ball has a typo in the Math Hall of ContentExamples

Docs - Samples - Sep 19, 2016

Just a typo that needs to be fixed. ...

Metal Mobile Renderer remains checked after disabling it in the Project Settings

UE - Platform - Mobile - Oct 3, 2017

These were not options in 4.17 so not a regression. ...

In Niagara's "CalculateParticleRadius", StaticSwitch Input is connected

UE - Niagara - Jan 24, 2020

This may not compile properly. Should be fixed. ...

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Content Pipeline - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

Redo history is deleted if the user clicks inside the blueprint graph

UE - Gameplay - Blueprint Editor - Aug 16, 2017

Not a regression as it occurs in Release-4.17 ...

Ribbon issue with local space and source rotation.

UE - Graphics Features - Oct 28, 2015

Issue is detailed in the UDN linked. Investigate and fix. ...

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...

FPropertySoftPath::Resolve doesn't resolve c-array elements properly

UE - Framework - Nov 20, 2023

a fix was proposed in the UDN but it needs to be tested and revised ...

Skip Assigning Gamepad to Player 1 does not work

UE - Gameplay - Input - Feb 2, 2024

This is a regression from a long while ago that needs to get fixed ...