Fix function forwarding in demo drivers in instant replays

UE - Networking - Jul 13, 2020

Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...

Package Map may clear out references to GUIDs on clients but not servers

UE - Networking - Jul 13, 2020

Upon Seamless Travel, the Package Map will attempt to clear out "old" entries in the Guid Cache by marking them with a timeout. The only entries that will actually be marked for a timeout are entrie ...

Crash in D3DX12Residency::Internal::RemoveEntryList when travelling level

UE - Rendering Architecture - RHI - Jul 13, 2020

The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...

Allow ClothBlendWeight in sequencer

UE - Simulation - Physics - Character - Jul 13, 2020

Cloth sim can't currently be blended on/off in sequencer. ...

Crash when copy and paste actor track what is spawnable and has event track.

UE - Anim - Sequencer - Jul 13, 2020

This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor.  ...

inherited gameplay tags no longer work

UE - Gameplay - Jul 3, 2020

Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...

Collision preset in StaticmeshComponent in BP instance can not be correctly modified

UE - Simulation - Physics - Jul 3, 2020

For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...

iOS Device Orientations Inverted

UE - Platform - Mobile - Jul 2, 2020

The EDeviceScreenOrientation landscape values appear to be inverted on iOS based on the comments in the code. i.e.EDeviceScreenOrientation::LandscapeRight // The orientation is landscape with the h ...

Background Geometry has thin holes when r.SeparateTranslucencyScreenPercentage is 50

UE - Rendering Architecture - RHI - Jul 2, 2020

Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...