StrategyGame build failure from with XCode9

UE - Platform - Mobile - Jul 19, 2017

Did not occur when building the 3rd Person Code template from Windows to XCode 9. Also did not occur when building StrategyGame from Windows to XCode 8. This hasn't yet been tested natively on a Ma ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes."

Docs - Oct 26, 2017

There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...

[CrashReport] UE4Editor_MeshPaint!FBaseMeshPaintGeometryAdapter::GetVertexPosition() [basemeshpaintgeometryadapter.cpp:70]

UE - Simulation - Physics - Character - Nov 2, 2017

This is a trending crash coming out of 4.18, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 57 const TArray<FVec ...

Linux: SIGTERM handler can deadlock

UE - Platform - Linux - Sep 30, 2016

Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...

Foliage Culling is Broken on Linux

UE - Platform - Linux - Apr 25, 2018

When viewing foliage on Linux it culls in and out as the camera comes closer to it. Also changing the way it is rendered to become grey and transparent (and changing back to normal, perhaps dependin ...

Duplicating Interface functions causes the Input/Output values to duplicate twice

UE - Gameplay - Apr 27, 2018

When duplicating an Interface function, the values for Input/Output are doubled or tripled. ...

Crash in editor after disabling AISystem in Worldsettings

UE - AI - May 16, 2018

After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...

Behavior of NewBinding and ExistingBinding are different inside Shot track

UE - Anim - Sequencer - Jul 6, 2018

When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...

Cursors: 'Grab Hand' and 'Grab Hand Closed' appear as 'Hand' in packaged project

UE - Editor - UI Systems - Slate - Jul 13, 2018

GrabHand Cursors appear as Hand (Index finger cursor) in a packaged project 4.20p5 CL# 4173640 4.21 CL# 4179764 ...