Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...
naming box collision in player character renames overlap begin event in actor calling player character ...
Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...
Output pins labeled "self" will not appear on interface functions called in blueprints. ...
When you generate a LOD Mesh for a Landscape Level in the Level Browser, the resulting Mesh does not take into account Landscape Components Forced LOD settings. Landscape with Forced LOD Components ...
Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...
Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...
Attached to this ticket is a project with an asset that uses a beam type that is causing a crash when trying to open the asset in 4.11 and 4.12 (MAIN). When trying to recreate the asset there is no ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...