Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...
A licensee is reporting a crash when he transforms/moves a single instance of foliage, when there are 15,000 or more painted instances of that mesh in a single map. Regression Yes, I tested the sam ...
Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but the ...
Please see attached UE4_anim_interp_bug.fbx for a second example. This works as expected in 4.7 and 4.8 I've got a couple different users reporting this now. I suspected animation compression to ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
When attempting to compile Unreal Lightmass in the 4.11 source build, a compiler error pops up when using Visual Studio 2015 Update 2. Error Message: "d:\unrealengine-release\engine\source\program ...
The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...
Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. ...