When a UPROPERTY() TMap or TArray has raw interface pointers as element type, the garbage collector tries to handle them and crashes. For raw interface pointers without a container, UHT generates a ...
When playing in editor, if you fire your weapon at a trigger volume, the projectiles will bounce off of the volume, regardless of the fact that the collision is set to Query Only. This collision als ...
When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...
If the -opengl4 command is used while launching the editor it will cause the viewport to go black if something in the level is selected or while using RMB to look around the level. ...
The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...
Currently, PreviousDesiredLoc and PreviousArmOrigin are not updated when the world origin is updated, which causes camera lag to snap the camera to its new position instead of smoothly transitioning ...
Access None errors creating log spam in user's project when he is editing the BP. This causes a gradual, but significant, increase in the Editor's memory usage. It appears to occur with a a refere ...
Tutorials window appears after selecting "Don't remind me again" when you right click the icon. See forum URL ...
Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...
Pins can be added to blueprint nodes during read only modes, such as PIE. ...