The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...
This user's project presents an Engine/Transient save error on certain Blueprints. When saving the CharmState Blueprint, this message pops up: Can't save ../../../../../UserProjects/jeffvoight_ciic ...
Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
When selecting a connection between two bones in Persona, Child bone is selected. ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...
Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...
Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will a ...
Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...