Spline Component points cannot be edited inside Blueprint Viewport

UE - Gameplay - Blueprint - Jan 11, 2016

Adding a spline component to a blueprint allows the points of the spline to be edited in the main level viewport however the points cannot be selected/edited in the blueprint viewport. ...

Color Picker closes when selecting color in the Level Details Panel in a Blueprint actor

UE - Gameplay - Blueprint - Jan 6, 2016

When an item has the option to open and change a color via the Details panel of the placed Blueprint actor in the world, the color picker will close immediately on changing any one setting. ...

Copying a Blueprint with existing component causes hit events to be triggered in original BP also

UE - Gameplay - Blueprint - Jan 5, 2016

If you have a Blueprint with a pre-existing component, then add that to a map, and copy it, OnHit events in the COPY will also trigger in the ORIGINAL. According to the licensee, this happens with ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

OLD - Anim - Dec 31, 2015

[Link Removed] ...

Skylight Indirect lighting Intensity has no effect

UE - Graphics Features - Dec 28, 2015

The Skylight actor has minimal effect on indirect lighting compared with 4.10.1 and the Indirect Lighting Intensity slider has no effect at all. Image attached for comparison bwtween 4.10.1 and 4. ...

Cannot copy and past from a multi-line text box after being launched to a web browser

UE - Platform - Mobile - Dec 28, 2015

The user can not copy and past text from a multi-line editable text box after it has been launched onto a web browser. As a note, it is is possible to copy and paste when the widget is used in the e ...

Clicking Off of a Blueprint Node Does Not Save Changes Made to Comment Bubble

UE - Gameplay - Blueprint - Dec 9, 2015

When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...

High Res Screenshot Tool Scene Color rendering washed out as EXR

UE - Graphics Features - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...

Memory Leak in Actor Component Blueprints

UE - Gameplay - Blueprint - Dec 2, 2015

Slow memory leak occurs after opening Actor Component blueprints. ...

Child actor component cannot be selected within blueprint viewport

UE - Gameplay - Blueprint - Nov 24, 2015

Child actor component cannot be selected within blueprint viewport. The transform can be altered and, if selected within the Components tab, the child actor component can be moved within the viewpor ...