[CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...

Allow Window Resize has no effect on Linux

UE - Platform - Linux - Jun 8, 2017

Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...

Changing value on float input pin does not automatically provide decimal point

UE - Gameplay - Blueprint Editor - Jun 8, 2017

Entering a whole number value to a float input does not create a ".0" at the end. This was noticed as it causes a small quality of life issue with orphaned pins, where the user can't simply type th ...

[CrashReport] Crash when painting foliage with a null static mesh

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. User DescriptionsThis is the second time that it has vcrashed on me, ans it is really annoying. All I tryed to do was add a grass texure to a ...

[CrashReport] Mac crash in FSlateApplication::LocateWindowUnderMouse

UE - Platform - Apple - Jun 8, 2017

This is a common crash on Mac. Log file is attached. No additional information is available; users have not provided any descriptions with their crashes. ...

[CrashReport] Mac crash in UE4Editor-Core.dylib!FApplePlatformString::TCHARToCFString()

UE - Platform - Apple - Jun 8, 2017

This is a common crash on Mac that has been occurring since at least the 4.14 release. Based on the one user description this may be related to the creation of structs. Additional information is n ...

Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

[CrashReport] Mac crash in UE4Editor-Engine.dylib!LoadPhysXModules()::$_0::operator()()

UE - Platform - Apple - Jun 8, 2017

This is a common Mac crash that has been occurring since 4.15. It shares the same callstack with [Link Removed], but that was verified fixed for 4.16.0, while this crash still continues into 4.16. ...

Editor crashes when opening a project that includes a plugin with more than two custom Volume classes

Tools - Jun 7, 2017

Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...

GameMode blueprint is not updated/compiled when settings are changed through Project Settings

UE - Gameplay - Blueprint - Jun 7, 2017

When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...