Copying a blueprint instance will reset array values if new element has been added. Repro project is using a variable type of Static Mesh but this also happens with other variable types as well. Us ...
There is a crash when changing the value type of a MapProperty to something else that provides a ConvertFromType handler. The backward compatible loading code is not correct for map properties and e ...
When opening a new blueprint for the first time Adding any static mesh component (Engine content or User created) causes the mesh to display with a bright green emissive. This issue occurs only in t ...
Scene Outliner might be an old name for the World Outliner panel. The hyperlink refers to SceneOutliner, but the heading on the HTML page and the wording on the panel in UE4Editor refer to "World Ou ...
This is a common crash occurring for users in 4.16 and the 4.17 Preview. Additional information is not currently available. User Descriptionsjust shut down dont know why Source Context 807 ...
This is a common crash occurring for Mac users on the 4.17 Preview, and a few cases in 4.16. I have been unable to find any matching reports of this crash on Windows. There is a slight variation in ...
In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open th ...
This is a common crash affecting Mac users in 4.16 User DescriptionsMacOS High Sierra Beta 2 - Starting a project ...
This is a common crash occurring for users in 4.16 User Descriptionsdeleting a texturecrash occurred when reverting two textures Source Context 266 /** 267 * @returntrueifthis ob ...
This is a common crash affecting users in 4.15 and 4.16. User DescriptionsI connected two reroute nodes together in a circle. And well it brought me here.I connected a reroute node with a reroutnod ...