Class UBlueprintAsyncActionBase provides methods RegisterWithGameInstance() and SetReadyToDestroy(), which respectively register and unregister the object with the game instance. Derived class UCanc ...
Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...
Consider an actor containing a Niagara Particle System Component, which is instantiated from another actor's Child Actor Component. When initializing PIE on a World Partition level containing this s ...
Anisotropy from the base of a material disappears when clear coat is used. Car paint with base specular_anisotropy at 0.5 and coat at 0.0 [Image Removed] When coat is 0.0: [Image Removed] ...
The editor crashes when activating cvar options for shader compilation and debugging. ...
A licensee reports that their large map has a 10s cost in the AssetRegistry when resaved. They took a profile and found the cost is mostly in LoadCalculatedDependencies for the map, and most of that ...
Info from the user: "This is super basic, only just started to build the scene. I have modeled in Vectorworks 2024 Architect and imported it into Twinmotion via the export and not the live link. The ...
When a running search in all blueprints is closed, it may prevent an AsyncTask used to return the look up FText's from StringTables from running on the game thread, leading to a deadlock. When the ...