Setting the World Origin after enabling Multiplayer World Origin Rebasing in the Project Settings causes the Pawn to flicker on movement. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4 ...
HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...
The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...
Landscape material renders as default material on TM-AnimPhys: LogMaterial: Warning: /Game/Maps/Framework/TM-AnimPhys.TM-AnimPhys:PersistentLevel.Collision-Landscape.LandscapeMaterialInstanceConstan ...
The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...
Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...
Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance" AnimBluepr ...
With 'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction. Confirmed in 4.23 ...
Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...