When a heterogeneous volume actor is used with a volume material in a debug build, the following ensures are triggered: Ensure condition failed: UniformBufferValue || EnumHasAnyFlags(AutomaticallyBo ...
UE 5.6 broke the Collaborative Viewer Template pawn's Mouse Look. Creating a 5.6 project based on the Collaborative Viewer Template and Playing-In-Editor, we notice that the Mouse Look functionality ...
Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...
Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...
When a node has a variable assigned to one of its pins. You will get a crash every time you add a pin. I am sure this goes for all nodes with with the "add pin" functionality [Link Removed] ...
Loading UWorldPartitionHLODSourceActorsFromCell takes a lot of time in editor + PIE when it contains a lot of actors per UWorldPartitionHLODSourceActorsFromCell (between 2K and 2K actors). ...
Context: FGameplayAttribute's details customization lets designers pick any attribute property from any UAttributeSet class. Problem: This currently displays all properties of UAttributeSet class ...
PCG Level Asset export doesn't support exporting a level while it is loaded as a sub-level. We should warn the user instead of crashing. ...