Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...
Crash when binding to new components that have spaces in their name and you attempt to access their bindings. ...
When using constraints with layered control rigs, you get jitter on the constrained object. ...
Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...
The NatVis visualizer allows many custom Unreal types to be displayed in a helpful manner inside the Visual Studio watch window. One such type is TSparseArray. Under normal circumstances, visualizin ...
I got a report from one of my designers that since we took 5.6, they have been unable to see the "Promote to Parameter" options when attempting to bind an output from one of our common tasks. I took ...
Reported in SF [Link Removed] Locally exported Presentations may show some downloadable Twinmotion library materials with the placeholder material when the Presentation is opened. This only occurs ...
In our project do not use iris and we use a subclass UExtendAbilitySystemComponent derived from UAbilitySystemComponent. In this subclass, there is a FastArray member variable named ExtendActivatabl ...
When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...
Navmesh has seams between some tiles that are actual edges rather than previously found "gaps" where it was a debug rendering issue. Pathfinding does fail between these tiles to go straight across. ...