Particle Parameter change resets all vector parameters to default values in level instances. This only seems to effect Vector and Vector Random Parameter types. User Description: I have a particle ...
There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...
Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...
Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...
When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...
Child Actor Component resets to default when a new instance is created through copy/paste. The change must be made in the actor instance in the level through the Details panel. User Description: T ...
There is a typo in the Pick Parent Class for blueprints. It is in the description for the pawn. The word receive is spelled receieve. ...
Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...
Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...