Undo then Redo Creating a Spawnable in Sequencer Creates Extra Actor in Level

UE - Anim - Sequencer - May 3, 2023

There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer.  It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from

UE - Virtual Production - nDisplay - Apr 13, 2023

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from ...

Loading CVAR preset does not apply the parameters to other nodes in multi-user until manually toggled on/off

UE - Virtual Production - Tools - CVAR Tool - Apr 13, 2023

Loading a CVAR preset does not apply the parameters in the preset to other nodes in multi-user. These parameter values must be toggled On/Off manually after loading to apply correctly. ...

RayTracing Final Gather is not working in UE 5.1

UE - Graphics Features - Ray Tracing - Apr 12, 2023

Further Comments: Customer is using the deprecated ray traced mode. ...

OCIO: orthographic viewport perspectives disable color transform

UE - Virtual Production - Rendering - Color - Apr 6, 2023

Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...

Replicated components spawned by CreateComponentOnInstance are broken by object reuse

UE - Gameplay - Apr 5, 2023

When the gameplay framework component manager creates components as part of CreateComponentOnInstance, it passes in the requested class name as the literal name of the component instead of using the ...

Distance Field AO for Hair shading model looks incorrect

UE - Graphics Features - Mar 10, 2023

It will be the same drawing as the Default Lit Material with the same value set to Nomral.[Image Removed] ...

FBX Export - Bug w/Material Import Method - Create New Instanced Materials

UE - Editor - Content Pipeline - FBX - Mar 3, 2023

There appears to be a bug with the "Create New Inherited Materials" option of the "Material Import Method" of the FBX Import Options.   Instead of creating a material instance of the material specif ...

Fbx importer: Issue when reimporting staticmesh base LOD and there is some custom LOD

UE - Editor - Content Pipeline - Import and Export - Mar 2, 2023

When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...