Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue. I can only reproduce this with ...
Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart. Does not occur on top of Static Actors. Hard to expl ...
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...
Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...
Making a hole in a landscape and viewing in mobile preview using OpenGL ES2(Mobile) and stopping preview crashes editor. ...
After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to ...
This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...
Get All Actors of Class is failing to report at Event Begin Play in a streamed level. Test project attached. This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678 ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...
The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...