Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...
[Link Removed] it seems like in 4.16 clicking the "Export translations for this culture" button (and perhaps import as well) for cultures that are not the native culture, you get an error ...
Crash in MobilePacthingLibrary.cpp in the function static void OnInstallComplete FText ErrorText = MobilePendingContent->Installer->GetErrorText(); It looks like MobilePendingConte ...
It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...
Might be related to the changes in //UE4/Release-4.17 at CL 3527005. I was also able to repro this via PIE-Standalone Game in the editor. When I repro'd this with PIE-Standalone Game the Standalone ...
The following can be observed in the output log for the various BuiltData.uassets:Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Highrise_Audio_BuiltData" FILE="../../../../../Builds/Release-4.17/Samples/ ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Goi ...