Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE.

UE - Gameplay - Nov 27, 2015

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

UE - Editor - UI Systems - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...

Cannot change collision on child components of blueprint in Details Pane

UE - Gameplay - May 12, 2015

The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...

Cannot delete objects selected with lasso tool in foliage mode

UE - World Creation - Worldbuilding Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Destroying actor sets object to 0,0,0 for one frame before actually destroying

UE - Gameplay - Apr 29, 2015

Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...

Cannot negatively scale objects in editor with scaling widget

Tools - Mar 18, 2015

Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...

Crash when Opening the Class Defaults or Class Settings Tab within an Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...

Changes to Agent Radius are ignored if navigation is rebuilt during runtime

UE - AI - Mar 16, 2015

Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50. ...

Landscape material reverts to default when launched onto an Android device

UE - Foundation - Core - Cooker - Mar 20, 2015

From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...

Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode

UE - Audio - Apr 12, 2016

When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...