Nanite material audit reports null material when WorldGridMaterial replaces a deleted material in the editor

UE - Rendering Architecture - Materials - Nov 10, 2022

Workaround it to reassign a material to the mesh and resave ...

Ensure and crash when using voice chat during seamless travel

UE - Online - Nov 10, 2022

If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...

Duplicating a BP function doesn't reference the correct local variables

UE - Gameplay - Blueprint Compiler - Nov 10, 2022

Looking at the T3D snippet of the get variable node, the VariableReference points to the local variable of the original function instead of the new one.  ...

Soundscape Palettes with no playback conditions do not activate

UE - Audio - Nov 10, 2022

Soundscape Palettes with empty playback conditions fail to activate ...

[Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...

Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Workflow Systems - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Can't update thumbnail of Texture 2D Array asset when upate source texture resource.

UE - Editor - Content Pipeline - Datasmith - Nov 9, 2022

Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...

InPartialBunch can cause crash in FNetBitReader::CountMemory during memreport

UE - Networking - Nov 9, 2022

An actor channel's InPartialBunch won't be deleted and cleared until a new partial bunch is received. This can result in a situation where memreport counts the memory for an old InPartialBunch and i ...

FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...