Instigator is no longer automatically set when spawning actors from blueprint

UE - Gameplay - Blueprint - Aug 20, 2024

Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Ins ...

Blueprint Struct Issues - Data table wiped data

UE - Gameplay - Blueprint Compiler - Aug 19, 2024

The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...

Chaos Cloth: NaNs can be introduced from bad AnimatedPositions/Normals

UE - Simulation - Physics - Character - Aug 17, 2024

We've worked out at least a possible way this can occur from using uninitialized AnimatedNormals values when changing LODs. Ensuring all AnimatedNormals are initialized appears to fix the problem. ...

Painted vegetation lost on reimport of Sketchup geometry

TM - Interoperability - Aug 16, 2024

Reported by user in SF case 12262550, vegetation is missing in their file when provided SKP is reimported as Keep Hierarchy or Collapse All, does not occur with Collapse by Material.Testing a simple S ...

Regression: Asset Action Utility "Supported Classes" setting is not working correctly when "IsActionForBlueprints" is true

UE - Editor - Workflow Systems - Aug 16, 2024

When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...

Native gameplay tags in plugins are cleared when reading config files

UE - Gameplay - Aug 14, 2024

When references to Gameplay Tags are loaded, it checks to see if they are already registered. If they are not already registered, it will notice it is invalid and may print a warning depending on th ...

Twinmotion processes may not fully close on Mac after exiting program

TM - Core - Aug 14, 2024

Reported to support in SF [Link Removed] and reported on reddit at [Link Removed]. For Twinmotion 2024.1 on Mac, some users are reporting that Twinmotion processes are still running after closing t ...

Chaos Cloth - Visualization materials cause async load flush and slows down starting a PIE session.

UE - Simulation - Physics - Character - Aug 13, 2024

The loading of the cloth visualization materials disturbs async loads shortly after starting PIE which causes an async flush and several seconds stall. The solution would be to move these to a sing ...

Tracks that manipulate byte properties may have different (non-deterministic) results even for the same frame

UE - Anim - Sequencer - Aug 13, 2024

This issue is relatively easy to reproduce, e.g., in the timing of switching between the two types of property operations within the same track. It seems to be easy to reproduce the above problem in ...