When exporting static meshes with bExportSourceMesh enabled, there is a problem where all UVs are fragmented.

UE - Editor - Content Pipeline - Import and Export - Sep 22, 2025

From customer: "In the StaticMesh Export option, when bExportSourceMesh is set to True, exporting StaticMesh Assets and importing them into DDC tools such as 3dsMax or Maya results in the UVs being ...

AsyncSaveGameToSlotForLocalPlayer does not properly handle multiple requests

UE - Gameplay - Nov 14, 2025

ULocalPlayerSaveGame::AsyncSaveGameToSlotForLocalPlayer was designed to properly support multiple in flight requests at the same time, but the current code does not work correctly and this can cause ...

If 'Enable Physics Interaction' is disabled, the player can still interact with physics objects

UE - Gameplay - Oct 22, 2015

If 'Enable Physics Interaction' is disabled, the player can still interact with physics objects User Description: I have a Bus Vehicle with custom physics (skeletal mesh). So I can walk through th ...

Confusion over what assets are saved in Persona with the Toolbar button

OLD - Anim - Jun 24, 2015

Some users appear confused as to why the skeleton is not saved when they add sockets while in Animation Editing Mode. Unsure what an elegant solution would be at this time. ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

UE - Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...

Skeletal mesh jerks backwards when moving capsule component back to skeletal mesh with physics enabled

UE - Simulation - Physics - Jul 27, 2015

If a skeletal mesh utilizing a capsule component has physics enabled to ragdoll, when the capsule is moved back to the mesh the mesh will jerk backwards towards the capsule briefly. ...

Imported tiled landscapes into World Composition Browser have seams between landscape tiles

UE - LD & Modeling - Terrain - Landscape - Mar 19, 2015

Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...

Get Data Table Row cannot accept non-literal Data Table input information

UE - Gameplay - Blueprint - Mar 16, 2015

Get Data Table Row node cannot accept non-literal input in the "Data Table" input. Additionally, this cannot be promoted to a variable. ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Tile Grid persistently visible with Tile Map when viewed through Orthographic Camera

UE - Gameplay - Paper2D - Aug 27, 2015

The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...