Lumen ignores Landscape Holes (Landscape Visibility) when Hardware Ray Tracing is enabled and Ray Lighting Mode is set to Surface Cache

UE - Graphics Features - Ray Tracing - Jan 31, 2025

Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...

Project upgrade to 4.15 does not complete if the Runtime Mesh Component is installed in version 4.14 and not in 4.15

UE - Foundation - Core - Apr 17, 2017

If the Runtime Mesh Component is installed in the 4.14 Binary Engine, upgrading a copy of a code project from 4.14 to 4.15, even if it does not use that plugin, will result in the upgrade process ha ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

Modifying the properties of a ChildActorComponent in a child blueprint can modify the parent actor ChildActorComponent properties.

UE - Framework - Blueprint - Dec 10, 2024

When a property of a ChildActorComponent is modified in a child class, the parent ChildActorComponent class can also get modified. This happens when the Parent blueprint actor has a ChildActorCompo ...

If Skel Mesh Material Element order changes, Cloth assignments stay in the same order

Tools - Dec 21, 2016

If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

OnAudioPlacebackPercentage PlaybackPercentage (float) doesn't take into account "Start Time" from Play or FadeIn nodes

UE - Audio - Aug 17, 2020

PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...