When renaming a widget in the widget hierarchy the user experiencing does not appear to match up with what is expected. After renaming the widget if the user presses the down arrow key it is assumed ...
Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...
Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...
Toggling the Register Default Device setting for the Raw Input plugin does not take effect until the user restarts the editor. If this is expected, it is not communicated to the user (either by too ...
Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...
Packaging a project having a skeletal mesh with a niagara system attached to it in the scene causes the build to crash when running the executable. I have attached the log and dmp files relevant t ...
When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...
Images are distorted when Rendering out a single image from a level sequence in DX12. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...