Crash when using Ctrl+Z to undo a single digit change in the size of a widget

UE - Anim - Sequencer - Feb 21, 2017

When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will cra ...

Incorrect error message when child actor mobility doesn't match

UE - Gameplay - Components - Feb 21, 2017

When the mobility type of a child actor component and the class it is spawning are incompatible the error message no longer makes sense. ...

SVN SASL binaries may be causing crashes for some users

Tools - Feb 21, 2017

Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...

Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously

UE - Foundation - Cpp Tools - Hot Reload - Feb 21, 2017

If a project is opened in the Editor after previously having a hot reload performed, any subsequent hot reloads started from Visual Studio will result in the build being reported as failed in Visual ...

Unable to define custom raw input defice configurations

UE - Gameplay - Input - Feb 21, 2017

The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...

Static meshes with auto-generated LODs can no longer share lightmaps between LODs

UE - Graphics Features - Feb 21, 2017

User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...

Scene Captures not working on Android

UE - Platform - Mobile - Feb 21, 2017

User reports scene captures are not working on Galaxy S6 and S7 both in regular mode and in GearVR mode. ...

IAP failed to read purchase

UE - Platform - Mobile - Feb 20, 2017

In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...

Crash in UEditorEngine::CheckForWorldGCLeaks

Tools - Feb 20, 2017

Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...

Crash in FStreamingTextureLevelContext::GetBuildDataIndexRef

UE - Graphics Features - Feb 20, 2017

Error message: Assertion failed: BoundState.Texture == nullptr || BoundState.Texture == Texture2D [Link Removed] [Line: 371] Source Context: 358 if (LevelIndex) // If the index is found ...