Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...
Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...
When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...
A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...
Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...
Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...