Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors

UE - Gameplay - Blueprint - Feb 2, 2017

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...

Field of View setting of a Cine Camera Actor does not work in Sequencer

UE - Anim - Sequencer - Feb 2, 2017

The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...

PhysicsBall BP not updating location with Collision volumes

UE - Simulation - Physics - Feb 2, 2017

PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...

Crash trying to delete an actor after undo/redo adding a component

Tools - Feb 1, 2017

Not a regression as it occurs in 4.14.3 ...

Overlap Events Stop Firing When Actor is Moved to a Different Level

UE - Gameplay - Feb 1, 2017

Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...

Struct Tree invalidates outermost Struct when inner Struct changes values

UE - Gameplay - Blueprint - Feb 1, 2017

Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...

Cable actor does not render correctly in viewport on Mac

UE - Graphics Features - Feb 1, 2017

The Cable actors render correctly in PIE and Standalone game. This does not occur on Windows Also occurs in 4.14.3 so not a regression ...

EDL errors trying to load audio assets in a cross compiled package of Infiltrator Demo

UE - Audio - Feb 1, 2017

Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...

Make warning about using collision and 'components space' in RigidBody node more visible

UE - Simulation - Physics - Feb 1, 2017

In the RigidBody anim node, if the user enables collision while Component Space Simulation is enabled, there will be warnings in the output log saying:Warning Trying to use world collision with comp ...

Changing Static Mesh for a mesh with overridden materials should NOT reset materials

Tools - Feb 1, 2017

Sometime recently, the behavior of changing a static mesh changed. A very common operation is to want to change a mesh, while keeping material override. Here I have a sky mesh, and the material is ...