This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...
If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...
Here's a quick chart showing the current multiplicative pyramid style scaling that's occurring.Import ScalingLOD0LOD1LOD2LOD32.0248160.50.50.250.1250.06255.0525125625 ...
Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...
See https://udn.unrealengine.com/questions/336882/hlod-dynamic-shadow-issues.html . Potential major performance issues with HLOD and dynamic shadowing incorrectly drawing sub meshes. Also missing sh ...
Upgrading a copy of a project from 4.14 to 4.15 appears to be resetting the names of enum elements on switch on enum nodes. Opening the enum, saving it, and then restarting the project seems to res ...
Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...
Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...
Duplicates of Actor Blueprints have a blank, black preview instead of the preview of the original (See sample image). Not a regression, occurs in UE4.14.3 as well ...
Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...