During runtime, a data only blueprint's class defaults tab becomes greyed out and uneditable during runtime. The values for specific instances can still be edited via the detail's pane. ...
Marking a function as BlueprintPure will result in a UHT build failure in Visual Studio if the function returns an ENetMode value. The ENetMode enum is not marked as a UENUM(), causing the build to ...
Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...
The blueprint that the user is using loses some data when the editor closes and reopens despite saving all of the content. Note: Currently unsure of what exactly causes this but as I am able to rep ...
When using the event ActorBeginCursorOver the event does not fire off when the cursor hovers over the actor. ...
Loading a new project with starter content and changing the table from static to movable, and changing to light as if static, the option does not persist after save and restart. ...
Functions called in the destructor are not being called properly. Setting a call to AddOnScreenDebugMessage is displayed at the start of PIE rather than when the actor's destroy is called. ...
The Set World Location at Spline Point node does not correctly update the location of the indicated spline. ...
Struct array variables interpret multiple Structs as the same if they have the same values. This does not occur if the values in the Structs added to the array are different. Test project in 4.8.1 ...
When hovering over tooltips, the windows pop up at a very small, unreadable size. ...