Particle System Textures On IOS Do Not Use Correct Mip Level

UE - Graphics Features - Feb 8, 2017

Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the s ...

Editor Crashes if GetMaterialIndex is called with an invalid slot name

UE - Graphics Features - Feb 8, 2017

Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...

Enabling "Support Deferred Rendering with Metal" Crashes on IOS device

UE - Platform - Mobile - Feb 8, 2017

After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...

Renaming struct member disconnects blueprint pins

UE - Gameplay - Blueprint - Feb 8, 2017

Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references No regression has been performed ...

Crash when opening Blueprint after editing ChildActorComponent base class

UE - Gameplay - Components - Feb 7, 2017

Defining a ChildActorComponent in code, then setting the component to a blueprint derived from another code class causes the editor to crash when opening the parent blueprint if any changes are made ...

Engine Plugins are being created with includes that are out of order

UE - Foundation - Cpp Tools - Plugin System - Feb 7, 2017

Header files are out of order in the plugin.cpp files. WORKAROUNDIn Visual Studio, open UE4 > Plugin > "Button" > Source > "Button" > Private > ButtonStyle.cpp Cut Button.h from the top of the #i ...

Editor freezes when setting browser filepath for inserted element in project settings

UE - Platform - Mobile - Feb 7, 2017

May be similar issue as [Link Removed] but with slightly different repro steps. Not a regression as it occurs in 4.14.3 ...

Iterative cook does not cook only changed content in Binary UnrealFrontend

UE - Foundation - Core - Cooker - Feb 7, 2017

This is not a regression as it occurs in 4.14.3. Also this did not occur in a source build of UFE from Github. Excerpt from the logs:UE4Editor-Cmd: [2017.02.07-18.58.10:328][ 0]LogCook:Display: ...

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling

UE - Anim - Sequencer - Feb 7, 2017

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling ...

Selection Highlight cannot be disabled for Skeletal Meshes

Tools - Feb 7, 2017

Selection highlight cannot be disabled for Skeletal Meshes. They will always have the outline selection and some tinted selection over their faces. Static Meshes do not exhibit this behavior. This ...