During runtime, the red coin in Stand 1.7 on the Blueprints_Overview map of Content Examples should emit a large spark particle system 5 times. While investigating, I tried disabling "Use Fixed Rel ...
The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...
"This Volumes" is improper grammar in Display 1.5 in the Volumes level of ContentExample ...
Observed on all native platforms ...
In Display 1.9, there is an extra space between Causing and Event ...
When the user switches between profiles in Preview Scene Settings, the lighting rig rotation changes randomly, and doesn't stick with the rotation that was set in the profile. ...
This must be a regression ...
Occurring on all native platforms. ...
A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...
Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...