Context: The Mutable plugin has a modifier node called Clip Mesh With Mesh that allows Static Mesh modifiers to be assigned as the clip mesh. Under certain circumstances, an assert can be triggered ...
DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...
When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...
Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...
This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...
This is an early trending Linux crash in 4.18, but also occurred in 4.17. It seems to occur before a project loads. Callstack from Log[2017.10.26-01.39.08:606][ 0]LogVulkanRHI: Display: - Found g ...
This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...
A C++ project with the name, "GearVR", will not build. This does not occur with content-only projects named GearVR. In 4.7.6 and 4.8.2, it fails during Compiling and an error message appears: Runni ...
Consider a sequence hierarchy with more than two layers. If the top-level sequence uses a negative timescale on a sub-sequence, the contents inside it animate as expected, but any nested sub-sequenc ...
I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...