Android + Bluetooth Mouse: Hover events and Get Mouse Position on Viewport not working

UE - Platform - Mobile - Jul 11, 2018

No hover events firing when using a bluetooth mouse on android. Tested with 4.20p5 CL# 4173645 4.21 CL# 4179794 ...

Blutility context menu popup shows all pins inside function

OLD - Anim - Jul 23, 2018

ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...

Crash upon attempting to load into session via Join Session in Blueprints on iOS

UE - Networking - Aug 8, 2018

Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...

Crash when naming function parameter 'none'

UE - Gameplay - Blueprint - Aug 23, 2018

Naming a parameter "none" will cause crash on compile. Asset may not be able to be reopened. Also confirmed in Main CL 4309299 ...

Vehicle Game - Input Interference when Controller Plugged in

UE - Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Scroll bar thickness is unaffected when set below 4

UE - Editor - UI Systems - Apr 9, 2019

Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...

Crash when creating an animation

UE - Editor - UI Systems - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...

CSM has artifacts if shadow distance less than 2000

UE - Graphics Features - Jun 12, 2019

Niagara Ribbon Facing Mode Custom Side Vector does not work correctly

UE - Niagara - Feb 28, 2020

The Custom Side Vector facing mode is no different than the Custom facing mode on Niagara ribbons. The linked UDN has more information on a potential cause, as well as a proposed fix. It looks like ...

Multicast RPC from PlayerController with RepGraph results in an invalid swap message

UE - Networking - Mar 4, 2021

Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...