Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...
After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...
In 4.25.1, I added a vectored exception handler to capture unhandled exceptions to the Editor process. This handler runs too soon. It doesn't let the structured exception handlers run first where ma ...
D:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory[Image Removed]:/Unreal/UE4_Release-4.27/Eng ...
Virtual Shadow Maps do not invalidate pages when HLODs replace meshes. This can lead to inconsistencies between the geometry and the shadows, which can cause artifacts as pages are invalidated. ...
When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...
Components spawned at runtime do not take Radial Damage if simulating physics. ...
This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under [Link Removed] due to sharing the same callstack, but that had specific repro ...
Movie Player do not seems to play movie in some android devices. [Link Removed] You can simply run the attached project in android devices to see the movie is played as expected. ...
Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...