Separate Translucency Advnaced Show Flag not working as expected

UE - Graphics Features - Jan 11, 2017

The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...

Linux: Crash during shutdown

UE - Platform - Linux - Jan 11, 2017

Noticed this from having my Terminal open. ...

Tracks remain collapsed when adding audio/animations

UE - Anim - Sequencer - Jan 11, 2017

Tracks remain collapsed when adding audio/animations ...

Slate drag/drop detection does not work with multiple pointers

UE - Editor - UI Systems - Slate - Jan 11, 2017

The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...

Streaming Bounds Advanced Show Flag is not working as expected

UE - Graphics Features - Jan 11, 2017

The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...

Ensure encountered when using the Copy/Paste sub-tool in sculpt mode

UE - LD & Modeling - Terrain - Landscape - Jan 11, 2017

The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...

Joystick is missing from projects on certain iOS devices

UE - Platform - Mobile - Jan 11, 2017

The Flying template is not displaying joysticks when deployed to iOS. Issue does not occur in: 4.14.3 - 3251583 Phones tested that have not experienced the issue: iPhone 6S_6240 ...

Vectorized and Non-Vectorized FTransform Accumulate are inconsistent with Blendweights

UE - Foundation - Core - Jan 11, 2017

The vectorized version of FTransform::Accumulate and FTransform::AccumulateWithAdditiveScale3D only blend the rotation, but not the translation or scale. This is divergent behavior from the non-vec ...

Lighting needs to be rebuilt in Advanced_Lighting map of starter content

Docs - Samples - Jan 11, 2017

Lighting needs to be rebuilt in Advanced_Lighting starter content map ...