The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...
The following code should be added in defineUPropertyMacros.h #ifndef UDelegateProperty #define UDelegateProperty DEPRECATED_MACRO(4.25, "UDelegateProperty has been renamed to FDelegateProperty") F ...
Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...
Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...
When two volumes with the same component type overlap, sounds inside the lower priority volume are not behaving correctly. In the diagram below, the Blue volume has a higher priority, but when the l ...
This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...
Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...
Adding a startup movie to a Lyra Starter game project will cause a crash in a packaged build. Full callstack is attached ...
Inputs in Sequencer don't update when a MetaSound is changed or if the Sound on an audio track is changed to a different asset. The Inputs cannot be added or removed manually. This leads to the user ...