 Unreal Engine Issues
Unreal Engine IssuesA UDN reported various crashes at exit in the embedded Python library. I was able to repro the issue in Release-5.1 and trace it back at the point where python runs its garbage collection in Py_Fina ...
FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function. Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...
See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...
The user is shown an "default" tool tip message when hovering the mouse over material parameters. ...
This occurs because ObjectPropertyNode.h will only check if a category is hidden for it and its subclasses. It should also be checking the parent's categories if it's an edit inline component. ...
The -DiffOnly cook mode shows that the LightingGuid seems to change every cook. In Lyra, there seems to be 48 such assets that change every cook due to this. ...
UDN link: [Link Removed] ...
Related to [Link Removed], where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does ...
Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...
When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...