Selecting the default character/skeletal mesh (or any skeletal mesh) in the viewport, right-clicking and transforming it so it mirrors on the X,Y, or Z axis will cause the physics to act erratically ...
When running a game in PIE, standalone, or package the game does not gain initial focus. User must click inside the game window to enable input. ...
Warning in the output log when switching a local variable from struct to Enum ...
Setting the brush shape of the root component for a custom volume BP causes the editor to immediately crash. ...
If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...
If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...
When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...
Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...