Regression - Nested scene component subobjects are no longer being registered when the owning scene component is added to an existing Actor instance as an instanced component.

UE - Gameplay - Components - Nov 16, 2016

This is a regression that was introduced with changes made to address issues with native vs. non-native component registration at Blueprint construction time ([Link Removed]). Prior to those change ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Reimport Ignores Convert Scene Unit and Convert Scene Settings

Tools - Nov 16, 2016

When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...

BP Components cannot be keyed in sequencer after transforming in the viewport

UE - Anim - Sequencer - Nov 15, 2016

BP Components cannot be keyed in sequencer after transforming in the viewport ...

GEditor->OnBeginObjectMovement only fires on Actors

Tools - Nov 15, 2016

When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...

Crash when attempting to convert a sequencer actor into a BP Class

UE - Anim - Sequencer - Nov 15, 2016

Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...

If an asset is referenced using FStringAssetReference::ResolveObject in a blueprint, it cannot be garbage collected

UE - Gameplay - Blueprint - Nov 15, 2016

A licensee has reported that using FStringAssetReference::ResolveObject to reference an asset in Blueprints will result in that asset never being garbage collected. Doing the same workflow in C++ do ...

Launch images display incorrectly on iPad

UE - Platform - Mobile - Nov 15, 2016

Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...

Editor crashes when exporting emitters while in PIE

UE - Graphics Features - Nov 15, 2016

My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...

User Defined Struct Editor Hides Long Variable Lists

Tools - Nov 14, 2016

It is possible to add so many variables or array variable elements that the bottom of the list is not visible, and there are no scroll bars. ...