Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in: 4.25 CL#11223911 ...
If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...
This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components. ...
After reordering, if you hover over the "Component Blueprint B" entry, the object path indicates that it's incorrectly referencing a transient object. This is why GetWorld() now returns NULL and the ...
Strong object reference properties of an 'EditInline'-decorated UCLASS type embedded within a native C++ struct definition can be instanced at edit time by the user as part of a variable's default v ...
VR PIE output no longer resizes when window is scaled. Confirmed with Rift and Vive Confirmed in 4.25 MAIN @ CL 11196267 ...
If Auto Scroll is enabled, it seems to be re-evaluating the same frame. Especially noticeable when the [View Range End Time] is small value (Working Auto Scroll). ...
REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...
If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there ...