Crash in Material Editor when calling GetScreenSpaceData() from custom node

UE - Rendering Architecture - Materials - Jan 27, 2023

Animation Sequence Keyframe icons missing after adding a Keyframe

UE - Anim - Runtime - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue occurs there as well so this is not a regression. This issue occurs with any bone and setting any amount of Keyframes on any frame. ...

ACEScg Working Color Space renders more saturated than previous versions

UE - Virtual Production - Rendering - Color - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so this is a regression. This appears to be effecting all Working Color Spaces as well. Each Working Color Space chosen renders the ...

Two planar reflection and translucent materials draw reflections on one side only

UE - Graphics Features - Jan 6, 2023

This problem seems to be fine when the material is Opaque.[Image Removed] ...

Shadows render incorrectly on the border of two landscapes

UE - Graphics Tools - Terrain - Landscape - Jan 4, 2023

Regression: Tested in UE5/Release-5.0, issue does not occur so regression is yes This issue appears on whichever side of the first landscape the second landscape is adjacent to. Moving the Directio ...

Make Enhanced Input More Extendable

UE - Gameplay - Input - Dec 8, 2022

Enhanced Input could use another pass to make sure classes, functions and data are properly exposed to both be safe and allow users to change/expand Enhanced Input. ...

GroupActors Lose All Property Values on Duplicate/Copy-Paste in Editor

UE - Editor - Workflow Systems - Nov 29, 2022

Duplicating a Group (whether through Alt-Dragging or copy/pasting) does not carry over any property set in the source Group actors to the duplicated ones. Additionally, with Alt-Dragging, the duplic ...

Packed level blueprint does not behave as noted in documentation.

UE - World Creation - Worldbuilding Tools - Nov 28, 2022

In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...

The Label field does not function for Editor Utility Tool Menu Entry

UE - Editor - UI Systems - Nov 22, 2022

Labels for buttons added to the Level Editor Toolbar from the Editor Utility Tool Menu Entry blueprint do not appear in the toolbar. This functionality did exist in 4.26/4.27 but no longer seems to ...