Foreword: Even if the behavior described here is by design, it is rarely (if ever) expected or desired. This was discussed and agreed to be treated as a bug. Explanation below. When interpolated sp ...
Shader symbols are not generated for the Windows platform. Attempts were made to set the r.Shaders.Symbols=1 value in the projects DefaultEngine.ini, the engines ConsoleVariables.ini and the engine ...
FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...
OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...
the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...
When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...
If you compare this 2 automation tests done on Swiss chalet project, you could see that some parts of vegetation are missing : [Link Removed] [Link Removed] The diff between the 2 exports is caus ...
EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according to the initial investigation from their engineers. More ...