Non-deterministic cooking issue in .uexp of level asset file

UE - Foundation - Data Pipeline - Cooker - Jan 17, 2023

There is a deterministic cooking issue with .uexp map of level asset. [Link Removed] is the similar issue  fixing by CL#19723275, but it still there.  ...

Newly placed actor unloads after playing in editor once

UE - World Creation - Worldbuilding Tools - Jan 17, 2023

The actor placed in the level will be unloaded after play in editor.  Without save the level (repro step4), the actor is not unloaded and show in editor. ...

Foliage actors and deferred decals

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2023

Licensee - " We noticed an issue when trying to use foliage to instance deferred decals. The decal will show up, but only on what looks like the first instance of the decal. If I don't use foliage ...

Confusing Axis Overriding in 2D Vector Directional Enhanced Input

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...

When the WidgetInteraction component hovers over the Button of the Control component, executing the Press Pointer Key causes any ongoing Input operations to force their "Completed" operation

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Other Notes:Any ongoing Input operations gets forced to their "Completed" operation I cr ...

Foliage actors in the outliner should have their actor/components properties read-only

UE - World Creation - Worldbuilding Tools - Foliage - Jan 9, 2023

Recently, IFAs are now shown in the world outliner, but users would like that properties would remain read-only. UDN Link : [Link Removed] ...

Deleting a Virtual Camera Actor disables Gamepad Input across Editor

UE - Virtual Production - Tools - Virtual Camera - Jan 6, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is res ...

Split screen - Player 2 doesn't receive input when created with Create Local Player node

UE - Gameplay - Input - Jan 4, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098. Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related. ...

Certain options don't display in Context Sensitive search for Widget Blueprint until opening a regular Blueprint

UE - Gameplay - Blueprint Editor - Jan 3, 2023

Context Sensitive searches in Widget Blueprints is not working as expected in 5.1. I was able to reproduce this 4/4 times in 5.1, and confirmed that this issue is a regression as the search works as ...

Custom Primitive Data changes done in the details panel on a placed BP Static Mesh resets to 0 after modifiying it

UE - Graphics Features - Dec 16, 2022

Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component.  Duplicate of [Link Removed] ...