Crash when TSR history separate translucency enabled

UE - Graphics Features - Mar 1, 2023

Editor Crash after Compiling Primary DataAsset

UE - Gameplay - Blueprint Compiler - Feb 16, 2023

After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...

Interchange: racing condition when InterchangeWorker.exe is not built

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

Python: rename_directory Fails to Work on Non-empty Directory

UE - Editor - Workflow Systems - Jan 24, 2023

Directories can no longer be renamed via Python if they are not empty. ...

AssetEditorOpenedEvent Doesn't Fire when Level Opened from Menu

UE - Editor - Workflow Systems - Jan 19, 2023

The AssetEditorOpenedEvent is triggered when opening a level from the content browser, however it is not triggered when a level is opened via File -> Open Level, or File -> Recent Levels. ...

Small seams in a rescaled Landscape between all the Landscape Components

UE - Graphics Tools - Terrain - Landscape - Jan 18, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Small seams in a rescaled Landscape between all the Landscape Components. This only happens when scaling specifically to this value. ...

Non-deterministic cooking issue in .uexp of level asset file

UE - Foundation - Data Pipeline - Cooker - Jan 17, 2023

There is a deterministic cooking issue with .uexp map of level asset. [Link Removed] is the similar issue  fixing by CL#19723275, but it still there.  ...

Newly placed actor unloads after playing in editor once

UE - World Creation - Worldbuilding Tools - Jan 17, 2023

The actor placed in the level will be unloaded after play in editor.  Without save the level (repro step4), the actor is not unloaded and show in editor. ...

Foliage actors and deferred decals

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2023

Licensee - " We noticed an issue when trying to use foliage to instance deferred decals. The decal will show up, but only on what looks like the first instance of the decal. If I don't use foliage ...