From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...
When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if ...
Sequencer's View Options>Expand/Collapse Nodes and Descendants (Shift+V) does not Collapse after being Expanded (UE5.6). As described in the Steps to Reproduce section, the command expands the prope ...
When a TInstancedStruct contains a UObject marked with EditInlineNew and DefaultToInstanced, the reference is lost after compiling the Blueprint but only when the struct is part of a native Actor cl ...
Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...
In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms. The licensee has reported that FAnimN ...
Reported to support. The user has reported that one of their .udatasmith files will consistently crash in TM 2025.1.1 during import. This was consistently reproducible when importing using Collaps ...
Lumen HWRT, combined with Niagara Mesh Renderer, can cause the Lumen Scene to be reset, resulting in a sudden change to indirect lighting. ...
Reported by beta user in SF [Link Removed] User exported an image with Path Tracer and the exported render displayed the sky as black. This issue seems to be very low repro, and neither myself or ...
Context Unreal Insights displays Timing Insights that can include GPU timing information. Rendering code such as FDeferredShadingSceneRenderer::RenderPrePass() generate such events.Problem Certain f ...