If used inside a UMG Blueprint, a struct that has only one element will remove the element from the struct after compiling the blueprint. If the element is edited or a second element is added then ...
On welding physics bodies during primitive component attachment, UPrimitiveComponent::WeldToImplementation() calls GetRootWelded() and then GetBodyInstance() on the returned root. This searches by b ...
This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...
This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.05-15.00.31:683][3 ...
**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior. Screen shot has been attached to de ...
The FArchiveMemoryStream class is defined in GeneSplicerModule and RigLogicModule. This generate linker error as this doesn't respect the "One Definition Rule" 1>Module.GeneSplicerModule.cpp.ob ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. [2016.08.05-09.09.15:492][ 0]LogFileManager:Warni ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...
In Packaged builds, Chaos Cache Manager (CCM) can't animate Geometry Collections (GC) with Nanite Enabled if Cache Mode is set to Static Pose. The licensee tried to animate a CCM using Sequencer onl ...
Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%. Note this crash is also occurring with //UE4/D ...