StrategyGame Crash on iOS when launching on

UE - Platform - Mobile - Jan 20, 2017

When opening StrategyGame on an iOS device (this was done on an iPhone 6S), the app will crash on the splash screen. Regression: Yes.Working: 3251583Broken: 3265366 ...

Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...

Able to see cut off landscape in SunTemple in VR

Docs - Samples - Jan 20, 2017

When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...

GPU Particles flicker when using 2 Nvidia GPUs in SLI

UE - Graphics Features - Jan 20, 2017

Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...

Filmic tonemapper doesnt decode 32BPP encoded formats

UE - Platform - Mobile - Jan 20, 2017

tonemapper film must decode the encoded format before processing. ...

Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

Crash opening BlueprintRenderingToTarget map in packaged ContentExamples on mac

UE - Graphics Features - Jan 20, 2017

The editor is crashing when attempting to open the BlueprintRenderToTarget map in ContentExamples. The crash does not occur in PIE, Standalone Game, or -game ...

ContentExamples: ParallaxOcclusionMapping "BumpOffset" is one word in multiple locations

Docs - Samples - Jan 20, 2017

According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...

ContentExamples: PhysicalAnimation Example 1.2 the P in "BluePrint" is capitalized

Docs - Samples - Jan 19, 2017

The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...

Right side of viewport renders black in stereoscopic

UE - Graphics Features - Jan 19, 2017

When in VR preview the right eye is solid black. This has been reproduced on multiple machines using both the Oculus and HTC Vive. The same effect is also achieved when running -emulatestereo – ...