Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

UE - Foundation - Cpp Tools - Plugin System - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

FixDeps runs on every build even without any changes

UE - Platform - Linux - Oct 21, 2016

This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...

Rebuild and Clean options in Visual Studio fails compile

UE - Foundation - Build - Farm - Oct 20, 2016

Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack. ...

ENGINE: CRASH: One off Editor Crash with ANavLinkProxy::GetComponentsBoundingBox() navlinkproxy.cpp:189

UE - AI - Oct 20, 2016

One off editor crash. [Link Removed] Error Message Access violation - code c0000005 (first/second chance not available) Call Stack of Most Recent Crash ANavLinkProxy::GetComponentsBoundingBox() na ...

Log message in ExclusiveLoadPackageTimeTracker is written incorrectly and means the opposite

UE - Foundation - Core - Oct 20, 2016

A licensee has pointed out that a log message in ExclusiveLoadPackageTimeTracker at line 191 is saying the opposite of what it means. This is the line in question:UE_LOG(LogLoad, Log, TEXT(" ... ...

"Sedan_512.VehicleMesh Sedan_SkelMesh has to have 'Simulate Physics' enabled if you'd like to AddForceAtLocation" warning spam when pushing against vehicle

UE - Simulation - Physics - Oct 20, 2016

When pushing against the sedan blueprint (whose skeletal mesh component is simulating physics), the following warning appears repeatedly in the output log:Warning Sedan_512.VehicleMesh Sedan_SkelMes ...

IsRunningGame( ) is false on iOS when running on device

UE - Platform - Mobile - Oct 20, 2016

When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

UE4Game does not exit cleanly after Launch On for Linux

UE - Platform - Linux - Oct 19, 2016

The Launch toast continues to run even after the window closes. I also noticed that folders for CrashReportClient.ini are being generated in the Saved > Logs folder for the project as well. ...