Attempting to set the collision of a component to NoCollision while the actor's collision is disabled will prevent the component's collision from changing. This is because of the early exit in UPrim ...
Licensees are reporting app rejections from Apple with the message "Your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs." ...
When using a sub anim instance, the instance will continue to update/evaluate even when its value is not currently contributing to the final pose. ...
When an actor that can be stood on and jumped off of is moved in a sequencer it's inherited velocity doesn't scale with the Sequence play rate. If you jump in the opposite direction the cube is goin ...
Sky light Cubemap doesn't work on Android device. But preview is OK. ...
Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...
Although the Details Panel shows the degrees wrong, the object seems to have done it's rotation correctly but not in the right degrees. It will rotate to the position specified but it goes the wrong ...
Adding a Skel Vert/Surf Location node to a Particle Effect causes it to stop displaying particles and throws the warning "No Async Tick". Toggling Skel Vert/Surf Location off allows the Particle to ...
Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...
Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...