Unexpected Changes in Saturation/Contrast of Colors when upgrading project to 4.15

UE - Graphics Features - Jan 30, 2017

When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...

GetSubPaths does not return any paths when used in Standalone

Tools - Jan 30, 2017

Using the GetSubPaths command in Standalone does not return any paths. From the answerhub user's research, it seems that CachedPathTree in AssetRegistry.cpp is not being initialized like it is in ei ...

Tooltip window is not click-through on Linux

UE - Platform - Linux - Jan 30, 2017

When the mouse is hovering over an asset, the asset cannot be selected/clicked if the tooltip pops up under the mouse. This does not occur on Windows and the asset can still be selected even if the ...

Editor Crash when Add Client button is used

Tools - Jan 30, 2017

If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive

UE - Gameplay - Blueprint Runtime - Jan 30, 2017

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive ...

Level Blueprint zoom value is different for different templates.

Docs - Samples - Jan 30, 2017

I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...

Local player's Motion Controller input appears to control remote client's Motion Controller Components on listen server

UE - Platform - XR - Jan 30, 2017

By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...

Some enums getting reset in released 4.15 preview 2.

UE - Gameplay - Blueprint - Jan 28, 2017

Crash occurs on iOS app with Google VR enabled when selecting Switch

UE - Platform - XR - Jan 27, 2017

Found this while updating [Link Removed]. When selecting SWITCH or selecting the Gear icon and selecting Switch viewer: Default Cardboard, the app crashes. ...

The Starting Window Size For Standalone Ignores Values That Exceed A Cap

Tools - Jan 27, 2017

The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...