Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...
Watching GIF displayed in test case, the shadows disappear with the meshes. ...
Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...
When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...
An example of this issue would be that after setting the color and opacity setting along the time line and then trying to click and drag that key frame it will set the value for the currently select ...
It doesn't appear to matter what project or template you're launching with, or what settings you use in the ProjectLauncher. There are two threads it seems to complain about as reflected in this s ...
Currently FInternetAddrBSDIPv6::SetIp(const CHAR* InAddr, bool& bIsValid) does not handle all valid formats of IPv6 addresses. Need to rework the function to be more robust, and properly handle all ...